Changelog - February 2025
Back to ArchiveFebruary 28, 2025
Extension 1.2.7
New Achievements
Discover 51% of Bestiary → Displays an indicator on bounties if you have the corresponding Bestiary Entry.
Discover 51% of items → Displays an indicator on items if you have the corresponding Armory Entry.
Added new level achievements for reaching levels 150, 160 and 175 (If you are above level 150, these will trigger upon your next level-up).
Added achievements for reaching level 10 in crafting (If you are already level 10, each will trigger the next time you craft within the relevant category).
Glossary
Added a button to hide obtained entries, making it easier to track missing ones.
Improved glossary styling for better compatibility across all resolutions.
Dungeon
Hovering (or tapping on mobile) over a monster in the Dungeon Overview now displays its Glossary Information.
Adventure
Event Adjustments:
The Vampire Accusation event now provides more predictable outcomes based on the narrative.
Balancing: Buffed outcome of the Snowball Spirit event & abandoned dragon egg .
Dice roll Check Adjustments:
Morale scaling for dice rolls has been reworked. Previously, 5 morale granted +1 to a dice roll, while 50 morale provided already +10. Now, morale properly scales, resulting in a dice bonus ranging from -5 to +5 instead.
Effect Adjustments:
All wound effects (wounded, badly wounded, maimed) are now permanent. Previously, a few wounds were temporary, which led to inconsistencies.
Fixed an issue where players could be banished before the adventure started.
Other
Elemental stats in the character menu are now consistently ordered.
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February 23, 2025
Adventure
Activating a weapon enchantment tool now prevents the activation of a second one, ensuring clarity on which element is used.
Fixed a dozen events where players gained fame from the outcome, but the fame gain was not displayed.
Event Adjustments
Thief in the Night, In Need of a Smith, and Abyssalite Veins events: These should now correctly prioritize players with the blacksmith status.
Mysterious Robed Man event: Disarmed players will no longer be selected for the improved weapon buff.
Frog Prince event: The player who kisses the frog now gains fame.
Dragon Slayer event: This event will no longer appear if the monster's level exceeds the maximum player level in Embervale.
Mad Alchemist's Offer event: Instead of losing morale, players now gain morale when the alchemist collapses, improving event balance.
Effects
The Damaged Weapon effect is now removed when a player receives the Improved Weapon effect.
The Improved Weapon effect is now removed when a player gains the Damaged Weapon or Disarmed effect.
February 22, 2025
Adventure
Fixed an issue where the displayed morale change before a battle could exceed 100.
Fixed the Unconventional Methods event: Previously, a fainted player attempting to revive other fainted players. The system now correctly selects a conscious player for the revival attempt.
Fixed the Second-in-Command Dilemma event: The player who received the Strong Leader effect will no longer become upset.
Achievements
Weekly/Daily mission food rewards now grant the maximum value. For example, Pork Sausage now correctly appears as Epic and restores 200 stamina.
Chatbot
Fixed an issue where !evdex displayed an incorrect number and failed to ignore monsters without a Bestiary entry (e.g., Rudolf from the temporary Christmas event).
Dungeon
Dungeon Keys now display the dungeon's level range in their description.
Web
When receiving Arcanites from watching ads, the cooldown is now disabled across all characters on the same account to prevent misleading availability indicators.
The ad watched confirmation popup now only appears for the character that watched the ad, instead of across all accounts.
February 15, 2025
Adjusted the change from yesterday: Starting your own adventure no longer makes you unusable in your current adventure. However, you still won’t receive loot in the old adventure.
February 14, 2025
Extension 1.2.6
Items
Armor, magic resistance, and agility now display value changes when comparing to your current stats.
Adventure
The monster & team preview now changes its background based on the monster in adventures.
If you start a new adventure as streamer while still in another one, you will no longer receive loot in the old adventure and will be affected as if you had used !evleave.
When setting the adventure to fullscreen (removing the buttons on the left and right), the voting menu now displays a navigation button to prevent softlocks.
Added text to the surrender popup to clarify that surrendering does not result in losing loot.
PVP
When obtaining an outfit for the glossary, it is now visually displayed.
Fixed an issue where you had to refresh the game to update glossary entries for outfits—now they update in real time.
Other
The crafting menu now updates in real time when claiming an achievement that grants materials.
Fixed an issue where expedition progress bars had the same width as the nodes.
Adjusted battle calculations for elemental interactions: Battles with high affinity and high armor/magic resistance stats were causing base damage to be too low.
Fixed an issue where double-clicking "Confirm" when opening chests could cause a desync error.
Various styling improvements in popups.
Items
Armor, magic resistance, and agility now display value changes when comparing to your current stats.
Adventure
The monster & team preview now changes its background based on the monster in adventures.
If you start a new adventure as streamer while still in another one, you will no longer receive loot in the old adventure and will be affected as if you had used !evleave.
When setting the adventure to fullscreen (removing the buttons on the left and right), the voting menu now displays a navigation button to prevent softlocks.
Added text to the surrender popup to clarify that surrendering does not result in losing loot.
PVP
When obtaining an outfit for the glossary, it is now visually displayed.
Fixed an issue where you had to refresh the game to update glossary entries for outfits—now they update in real time.
Other
The crafting menu now updates in real time when claiming an achievement that grants materials.
Fixed an issue where expedition progress bars had the same width as the nodes.
Adjusted battle calculations for elemental interactions: Battles with high affinity and high armor/magic resistance stats were causing base damage to be too low.
Fixed an issue where double-clicking "Confirm" when opening chests could cause a desync error.
Various styling improvements in popups.
February 11, 2025
Extension 1.2.5
Adventure
The event outcome menu now displays changes to player effects, such as Wounded → Badly Wounded, making it clearer when a player's condition worsens.
Refined the settings menu
You can now adjust the FPS of in-game animations to 60, 30, or 15 (default: 60).
The Twitch extension now allows you to change the game language independently of your Twitch or device language.
Changing the language and reselecting the same option will no longer trigger a game reload.
Added descriptions to settings for better clarity on their functionality.
These settings are now saved and persist after reloading (except on the Twitch iOS app - we’ve reported this to Twitch).
Other
Added a little bit space for the buttons to enter ongoing expeditions to not interfere with cookie button on the website
Battle speed is now saved and restored upon refresh (except on the Twitch iOS app - we’ve reported this to Twitch).
February 10, 2025
Adventure
Fixed an issue where the Unholy Sacrifice Altar event granted the Dark Blessing effect to the sacrificed player.
The tool "Mood Resonator" now correctly doubles the morale of the Bonded Friendship effect.
Resolved an issue where Wounded, Badly Wounded, and Maimed effects were applied incorrectly, sometimes "healing" players by downgrading their injuries. Now, effects progress as intended:
A Wounded player receiving another wound will become Badly Wounded.
A Wounded player who would have been Maimed will now Faint instead.
When Guardian Angel revives a player, they now gain the "Guardian Angel Activated" effect for 3 rounds, making it clearer that they were revived.
Guardian Angel can now trigger when an event causes a player to faint.
Fixed an issue where dungeon monsters could incorrectly grant their Bestiary Entry during adventure events.
Other
Resolved a bug where arena fights sometimes failed to register as arena battles and didn't award rewards triggered by keeping the arena tab open for several minutes.
Hopefully fixed a bug causing adventures to incorrectly display morale as 0 → 0.
Fixed an issue where reaching crafting level 10 exactly with 1 XP failed to display the level cap properly.
February 10, 2025
Adjusted the "Player Arrested by Guards" event: Temporally arrested players now receive the "Unavailable" status instead of "Banished" as they are only temporarily detained and can return.
February 6, 2025
Extension v1.2.4
Adventure
Over the past weeks, we've optimized our render pipeline for adventures, and it's now live! This should significantly improve performance for streamers! ⚡
Fixed an issue where obtaining multiple bestiary entries caused names to display twice, such as in the Consumed Hero event, where one entry is gained from battle and another from the Royal Wolf joining.
Bestiary entries now display their names when obtained in adventures.
Renamed the evasion check to "Agility" to clarify that it refers to the armor stat.
Adjusted monster generation in adventures: The same monster can no longer appear twice in a row.
Other
Updated icons for Inventory, Material Inventory, Consumable Inventory, and Chests.
Replaced many battle backgrounds with higher-quality versions.
Adjusted currency display in the shop: Previously, having 1 Platinum, 0 Gold, 0 Silver, and 50 Copper would only show 1 Platinum and 50 Copper, which could be confusing. Now, all currencies in between are displayed for clarity.
In the Material Inventory, the button for the currently selected category is now disabled to clarify the active selection.
The Crafting Menu now disables the button of the currently selected category to make it clearer which category is active.
Fixed a desync issue where the Arena sometimes displayed 4 battles while on an expedition, even though only 2 battles were added.
The Arena notification now updates correctly when exiting an expedition.
Revised the wording of the Regenerating effect to clarify that characters can participate in battles once fully healed.
Fixed several typos in items
Adventure
Over the past weeks, we've optimized our render pipeline for adventures, and it's now live! This should significantly improve performance for streamers! ⚡
Fixed an issue where obtaining multiple bestiary entries caused names to display twice, such as in the Consumed Hero event, where one entry is gained from battle and another from the Royal Wolf joining.
Bestiary entries now display their names when obtained in adventures.
Renamed the evasion check to "Agility" to clarify that it refers to the armor stat.
Adjusted monster generation in adventures: The same monster can no longer appear twice in a row.
Other
Updated icons for Inventory, Material Inventory, Consumable Inventory, and Chests.
Replaced many battle backgrounds with higher-quality versions.
Adjusted currency display in the shop: Previously, having 1 Platinum, 0 Gold, 0 Silver, and 50 Copper would only show 1 Platinum and 50 Copper, which could be confusing. Now, all currencies in between are displayed for clarity.
In the Material Inventory, the button for the currently selected category is now disabled to clarify the active selection.
The Crafting Menu now disables the button of the currently selected category to make it clearer which category is active.
Fixed a desync issue where the Arena sometimes displayed 4 battles while on an expedition, even though only 2 battles were added.
The Arena notification now updates correctly when exiting an expedition.
Revised the wording of the Regenerating effect to clarify that characters can participate in battles once fully healed.
Fixed several typos in items
February 1, 2025
Extension v1.2.3
Adventure
UI Improvements:
Reworked the Adventure Ornament to match the arena's styling. Your title and the emblem of your guild (upcoming feature) are now displayed.
Replaced the question mark event icon with a proper icon.
Enhancements & Fixes:
The "Waiting for next voting" text now displays the streamer's Twitch name instead of the character name to reduce confusion.
Fixed an issue where dice rolls with two dice skipped the second roll if it resulted in i+1 (e.g., rolling 17, followed by 18).
Fixed a bug where the Destined Death event did not display all answer choices.
Resolved an issue where viewers saw "Waiting for voting" even after the adventure ended.
Fixed a bug where mobile adventure hosts saw a "Use" button when pressing active/inactive tools.
Fixed various tooltip glitches that caused tooltips of effects to appear behind UI elements.
Elemental
Item Comparison: Hovering over an item (e.g., in the shop) now compares its elemental value to your current items, showing how much higher or lower it is.
Improved Elemental Damage Display in Battles:
The first row now shows your elemental damage and your opponent's resistance.
The second row now shows your opponent’s elemental damage and your resistance.
Other
New Achievements / Titles:
Provisioner: Earned by reaching 100% reputation with the shopkeeper.
Guardian: Awarded for reporting a game-breaking exploit.
The More Information (i) button now shows your progress toward the reroll reward.
Fixed an issue with material donations: The selected category no longer resets after each donation, making consecutive donations more convenient.
The Arena Ornament now displays both player level and guild emblem.
When reaching level 10 in crafting it shows max instead of an empty xp bar
Other Months
Contact
E-Mail: [email protected]



