Changelog - October 2024
Back to ArchiveOctober 31, 2024
Extension v.1.1.2
The daily free arcanite reward (from the first daily bounty) is now awarded per character instead of per account. This means if you have 5 characters on one account, you will receive 5 :arcanite: total instead of just 1 :arcanite:. (In addition to the already existing random chance to receive arcanites from bounties)
Performance & Loading Speed
Improved load speeds for all character-based actions:
Arena load time is up to 2.5x faster.
Adventure load time is up to 4x faster.
The selected image resolution in settings now also applies to characters, significantly aiding players with slower internet when playing on the lowest resolution.
Arena & Character Menu
Hovering over a character's name in the Arena or in the leaderboard now displays their Twitch name.
The report, arcanite, donate, and (guild invite) buttons are now visible when clicking on a character in Arena or Adventure.
Adventure
Reduced the cost of the second chance from 200 :arcanite: to 100 :arcanite:.
Second chances now carry over to future adventures if unused, though they don’t stack. If you end with 2 second chances, you’ll start the next adventure with only one.
Fixed an issue where animations would break when adding characters to the team and applying filters.
Resolved loading screen issues that could cause event outcomes to skip if the outcome was not fully loaded.
Banishing:
Banishing is now integrated alongside other buttons, eliminating the need to scroll to the bottom.
If you banish someone already on your battle team, they’ll be removed from the battle team automatically.
Fixed an issue where banished players were inadvertently added to the team.
The adventure leader (yourself) can no longer be banished.
Other Improvements
Fixed a visual issue where the extension displayed 3 skill points instead of 5 after leveling up.
Resolved tooltip display issues when hovering on the expedition map.
Fixed the "Change Background" button in the character menu, which was not visible on some devices.
Fixed an issue where the "Confirm" button was not visible in the skin shop when you had exactly 350 arcanite.
Adjusted the order of Strength and Wisdom stats in tooltips to match the skill menu layout.
When clicking on a character’s equipment, like a helmet, the slot filter button is now disabled, as it was redundant in this context.
Fixed an issue where selecting a consumable in the crafting menu did not highlight it.
October 30, 2024
Adjusted the Crypt Encounter event to apply the terrified effect to a maximum of 3 players.
Slightly improved odds for Legendary and Epic materials and fixed a bug that prevented some side drops from occurring.
Increased the drop level for Dwarven Silver, as it is only usable in high-level dungeons.
Slightly improved odds for Legendary and Epic materials and fixed a bug that prevented some side drops from occurring.
Increased the drop level for Dwarven Silver, as it is only usable in high-level dungeons.
October 30, 2024
Fixed caching issues that caused weekly missions to display the old missions from last week instead of refreshing to the new ones without reload
October 26, 2024
Purchasing a Background (included with each event skin) now unlocks it for all characters (and future characters) on the same account.
Purchasing a Skin now allows all characters of the same class on the same account to equip it. For example, if you have a male mage and a female mage, both will be able to use the skin.
Adventure events that remove random loot will no longer affect the second chance spell.
Purchasing a Skin now allows all characters of the same class on the same account to equip it. For example, if you have a male mage and a female mage, both will be able to use the skin.
Adventure events that remove random loot will no longer affect the second chance spell.
October 25, 2024
🎃 Halloween Update (1/3) 🎃
Halloween
The Halloween shop is now live. You can now buy (or donate) a halloween skin bundle which includes 1x armor, 1x weapon and a halloween background for your character or anyone of your choice. You can donate these via leaderboard by clicking on a player and then on the halloween symbol.
Your Character
You can now change the color of each eye individually.
Eyebrows are no longer linked to specific eyes, allowing you to adjust them independently!
Players now blink during idle animations for a more natural look.
Upgraded all character menu backgrounds to higher-quality versions.
Inventory & Shop
Increased the base inventory size from 8 to 15
Each inventory upgrade now increases the size by 3 instead of 1.
Each completed dungeon will increase your inventory size by 1.
This means you can now grind to a total of 50 inventory space
Increased the base consumable size from 25 to 50
If you are Patreon and you activate any Bundle then the added inventory spaces will now stack.
The inventory upgrade button is now not longer only visible when your inventory is full. It is now visible when there are less than 5 slots empty to make it easier to upgrade.
The item inventory now has sorting options for rarity and slot. You can also combine them.
Fixed issue that the inventory page went back to 1 when selling an item
Patreons
Every Patreon can now equip the Patreon weapon "ember"
🎃 Halloween Update (2/3) 🎃
Arena
Adjusted maximum Gold steal rates:
Extraordinary: 5% → 3%
High: 3% → 2%
Medium: 2% → 1.5%
Low: 1% → 1%
Revised Gold theft calculation:
Previously, if you won, the amount of Gold stolen was a percentage of your opponent’s total Gold. If you lost, the Gold you forfeited was based on a percentage of your own total Gold.
With the new system, the Gold stolen will now be based on the lower Gold amount between both players, regardless of the outcome.
Example:
You have 20 Gold, and your opponent has 1 Silver. The loot indicator shows maximum potential.
Before the update:
Win: +5 Copper
Loss: -1 Gold
After the update:
Win: +5 Copper
Loss: -5 Copper
This change ensures a fairer distribution of Gold between players, whether you're attacking or defending, even if one player is hoarding a large amount of Gold.
Balancing
Skill points earned per level increased from 3 to 5.
Armor calculation adjusted for players whose main stat is not Strength)):(Armor + Strength/4) / lvl * 0.08 to (Armor + Strength/3) / lvl * 0.08
Magic resistance calculation adjusted (for players whose main stat is not Wisdom):(Mag. Res + Wisdom/4) / lvl * 0.08 to (Mag. Res + Wisdom/3) / lvl * 0.08
These changes increase the impact of secondary stats, making them more valuable even if they are not your main stat.
🎃 Halloween Update (3/3) 🎃
Adventures
Streamers can now disable Arcanite voting.
Streamers can now restrict voting to only players within the adventure.
Streamers now earn 1 :arcanite: for every 10 :arcanite: spent in votes if both options above are enabled. (Arcanites will be added when the adventure is over)
Added the ability to reroll a dice. You can obtain the second chance from events and once per adventure for 200 :arcanite: (every viewer can contribute).
Balancing. Some effects were targetting them majority of the lobby - though it were always affecting a maximum of 9 players - no matter the size of the lobby. These effects now affect 33% of the lobby - minimum 3. This ensures fairer balancing no matter the lobby size
You can now sort the players within a adventure:
Level: Lowest first
Level: Highest first
Health: Lowest first
Health: Highest first
Added following events:
Old scroll event
Mind reading attempt event
Dark elf healer
Burning forest house event
Beach Day event
Bard Offer event
Shooting Star event
Added 10 Halloween Events with special loot. See announcements
Other
Referring a new streamer now rewards you with 300 Arcanites instead of 150. announcements
Players who receive a bundle now see a live popup showing the bundle's contents.
Temporarily added a refresh button to the voting menu for users who don’t see updates in real-time.
Removed the restriction on entering dungeons with a full inventory, as dungeon rewards come as chests, not direct items.
October 23, 2024
Fixed issues with the elemental damage calculation:
When the opponent had a negative elemental resistance, it was wrongly deducted from the player’s base damage.
Example: Your weapon does 100 damage with 50% infernal. The opponent has -50% infernal resistance.
This caused you to deal 25 base damage and 75 infernal damage.
Now, your base damage stays at 50, with an additional 75 infernal damage.
Here’s an explanation of how the elemental damage system works for further clarification:
Your total elemental damage is based on the combined elemental stats from all your equipment, but it only applies if your weapon has the same elemental damage type.
This added percentage is then converted into elemental damage, which bypasses the opponent’s armor or magic resist and instead targets their elemental resistance stat.
When the opponent had a negative elemental resistance, it was wrongly deducted from the player’s base damage.
Example: Your weapon does 100 damage with 50% infernal. The opponent has -50% infernal resistance.
This caused you to deal 25 base damage and 75 infernal damage.
Now, your base damage stays at 50, with an additional 75 infernal damage.
Here’s an explanation of how the elemental damage system works for further clarification:
Your total elemental damage is based on the combined elemental stats from all your equipment, but it only applies if your weapon has the same elemental damage type.
This added percentage is then converted into elemental damage, which bypasses the opponent’s armor or magic resist and instead targets their elemental resistance stat.
October 22, 2024
Extension v1.0.9 (1/2)
Multi-Character Handling (Single Account)
You can now log in with multiple characters under the same account without issues. This allows you to open the extension or website more than once and use both characters simultaneously.
Adventure
Added class filters to search for specific character classes.
Loot is now displayed in multiple rows to minimize scrolling.
Before rolling a dice, all sides will display a “?” symbol.
Fixed an issue where adding a player to a full 5-player team caused the loot indicator to falsley update
When an Adventure Event triggeres a battle, then the navigation buttons will be hidden to prevent skipping the fight (visually).
Items earned from an adventure will now pop up for players like in evdaily (with a 15-second delay to avoid stream spoilers).
Consumables earned from an adventure will automatically appear in your inventory without needing to refresh.
Bundles
When gifting a bundle, the recipient will now receive the bundle as consumable to activate at their convenience. Arcanites are still added immediately.
When enabeling the bundle you will also receive a notification that displays you till when it will be active.
Extension v1.0.9 (2/2)
Notifications
The notification menu now opens automatically when you load into the game if you have unread notifications.
Notifications, such as bundle rewards, are now sent in real-time without needing a refresh.
Notifications now include a timestamp.
Bundle notifications now display the bundle icon for better visibility.
Other Improvements
Bounty titles now scale dynamically to prevent visual glitches.
"Buy Arcanites" has been renamed to "Arcanite Shop."
Updated backgrounds for the character switch menu, the shop menu and the general game background.
Fixed alignment issues with leaderboard elements in fullscreen mode.
Replaced the quick sell button in chests with the same button used in battles for consistency.
Added a quick sell button for item popups received from external sources, such as adventures or evdaily.
Fixed an issue where claiming achievements added an empty title, which caused crashes when trying to equip it.
Fixed a scrollbar appearing in the shop.
Fixed a bug where resizing reset the selected item in the crafting menu.
October 21, 2024
We've expanded the dungeon level ranges by 10. The first dungeon now spans levels 10 to 30, the second from 20 to 40, and so on. This ensures you receive appropriately leveled loot upon completion, reducing the chance of underleveled rewards. (The extension still displays the old range till update - thats just a visual thing)
Fixed issues that the character info popup in adventures didn't render the character
Fixed issues that the character info popup in adventures didn't render the character
October 20, 2024
Fixed an issue where group buffs (the ones affecting up to 10 players) were not applied randomly.
Corrected the "Raid the Village" event, which was incorrectly increasing morale when the text indicated a morale loss.
The evdaily channel is now accessible even when not connected. Attempting to use evdaily will tell you to connect, making it more intuitive.
Fixed issue that some npc in adventures could cause the animations to not work proper
Corrected the "Raid the Village" event, which was incorrectly increasing morale when the text indicated a morale loss.
The evdaily channel is now accessible even when not connected. Attempting to use evdaily will tell you to connect, making it more intuitive.
Fixed issue that some npc in adventures could cause the animations to not work proper
October 17, 2024
Adventure
Fixed an issue where coin stack removal was not displayed correctly in some adventure events.
Fixed missing reward of a coin stack in the Run-Down Shack event.
Adjusted morale changes for winning or losing battles in the "Meteor Shower" event.
Achievements
Updated the "Collect 5000 Materials" achievement to "Collect 1000 Materials."
Added a new achievement for collecting 2000 materials.
The "Collect Materials" achievement for Expeditions now progresses when canceling expeditions, not just when they are completed.
Adjusted the "Complete Weekly Missions" achievement from 10x, 100x, 500x, 1000x to 10x, 50x, 100x, 150x.
Fixed an issue where coin stack removal was not displayed correctly in some adventure events.
Fixed missing reward of a coin stack in the Run-Down Shack event.
Adjusted morale changes for winning or losing battles in the "Meteor Shower" event.
Achievements
Updated the "Collect 5000 Materials" achievement to "Collect 1000 Materials."
Added a new achievement for collecting 2000 materials.
The "Collect Materials" achievement for Expeditions now progresses when canceling expeditions, not just when they are completed.
Adjusted the "Complete Weekly Missions" achievement from 10x, 100x, 500x, 1000x to 10x, 50x, 100x, 150x.
October 16, 2024
Added about 50 Achievements including a lot of rewards like chests, material chests, a new badge chain and a new title
Added a repeatable Achievement (You can find it in the adventure category)
Parsley is now common
Moved Pumpkin from lvl 4 to lvl 3
Increased Expedition depletion per hour from 5% to 8%
Improved Epic and legendary material drops in expeditions
Stylist title is now mythical instead of common
Participate in adventures Achievement will now update when the Adventure Ends instead of onjoin.
When claiming an Achievement that gives you a material like a key it will be added to the material dex
October 14, 2024
Fixed an issue where the streamer typing !evleave could softlock the entire adventure.
!evcheck now shows the monster class.
!evcheck now displays affinity and weakness.
!evcheck now checks across all languages. For example, if the streamer has an English bot and you type !evcheck Cavalo Marinho, it will still find the seahorse!
!evcheck now shows the monster class.
!evcheck now displays affinity and weakness.
!evcheck now checks across all languages. For example, if the streamer has an English bot and you type !evcheck Cavalo Marinho, it will still find the seahorse!
October 11, 2024
Fixed an issue where the item & material dex percentage could exceed the goal (e.g., 58/10 will now display as 10/10).
Fixed an issue where voting for an Adventure Event was possible even after the leader surrendered.
Fixed an issue where the dice in adventure mode were broken on low resolutions (image updates might take some time).
Resolved issues with the !ev check command. It now functions correctly across all supported languages, not just English. Additionally, it no longer mistakenly references unrelated entities like the forest tree when you input !evcheck forest Tortoise.
Novachrono — 10/13/2024 6:56 PM
Adventures:
Adjusted:
Reduced morale loss in one outcome of Hunted by Assassins Event
Increased 'Improved Weapon' Buff
Added:
Brigands for Parsley
Curious Device
Desperation at the Crossroads
Destined Death
Exotic Animal Merchant
Fountain of Decision
Lake Encounter
Love Potion Mishap
Mad Alchemist
The Frog Prince
Village Festival
Village of Hope
Weekly Market
Fixed an issue where voting for an Adventure Event was possible even after the leader surrendered.
Fixed an issue where the dice in adventure mode were broken on low resolutions (image updates might take some time).
Resolved issues with the !ev check command. It now functions correctly across all supported languages, not just English. Additionally, it no longer mistakenly references unrelated entities like the forest tree when you input !evcheck forest Tortoise.
Novachrono — 10/13/2024 6:56 PM
Adventures:
Adjusted:
Reduced morale loss in one outcome of Hunted by Assassins Event
Increased 'Improved Weapon' Buff
Added:
Brigands for Parsley
Curious Device
Desperation at the Crossroads
Destined Death
Exotic Animal Merchant
Fountain of Decision
Lake Encounter
Love Potion Mishap
Mad Alchemist
The Frog Prince
Village Festival
Village of Hope
Weekly Market
October 9, 2024
Extension v1.0.8 (1/2)
Performance
Improved loading performance by up to 60%. [Replaced over 800 .png and .jpg files with .webp images.]
Arena
Completely redesigned the arena.
Battle
Players now move in from the left/right when a battle starts, instead of just spawning in place.
Shop
Fixed issue where copper shop refresh cost was incorrectly calculated at full price. It now costs 50% of the displayed item cost in copper.
Fixed bug with the 5% cheaper shop refresh achievement not applying correctly.
Added a tooltip explaining the shop countdown timer.
Fixed tooltip issues when donating items, making it now easier to donate materials on mobile.
Adventure
Adventure battles will no longer show a loading screen mid-battle when characters are changed.
Reduced required screen size from 900x600 to 750x500.
Fixed issue where loot was not visible without reloading.
Adjusted the adventure end screen to include a button to return to the create screen. (Before it automatically moved you to that screen when the timer was over and therefore you couldn't see the loot sometimes)
Fully reworked all adventure backgrounds. Added 35 new, visually improved backgrounds.
Extension v 1.0.8 (2/2)
Dungeon
The menu between dungeon fights now displays 4 inventory slots instead of 6, aligning with the potion selection menu
Fixed an issue where players could navigate the settings menu, press the back button, and access another menu, causing an unintended exit from the dungeon during the potion selection screen. (Keys were not longer lost, as you were put back into the dungeon after a reload)
Crafting
Switching between jobs now resets the craft quantity.
Page navigation is improved: pressing left on page 1 takes you to the last page, and pressing right on the last page returns you to page 1. This streamlines navigation and resolves issues where pages like 3/4 were inaccessible.
Recipes are now sorted by experience points (XP) from lowest to highest.
Materials such as keys have been added to the glossary, with entries unlocked through crafting.
Crafting items or opening material chests immediately adds entries to the glossary, eliminating the need for a reload.
Other
Error modals should now always appear in front of any open menu for better visibility.
The expedition tutorial is now properly closeable in languages like German.
The expedition tutorial only reappears if you haven’t completed an expedition and reloaded the game, instead of showing every time you open expeditions.
Tooltips have been added when hovering over copper, silver, gold, or platinum, explaining the conversion rate (e.g., 100 copper = 1 silver) for new players.
Reworked the backgrounds of the start menu, character design menu, and expedition screens for a more polished look.
Performance
Improved loading performance by up to 60%. [Replaced over 800 .png and .jpg files with .webp images.]
Arena
Completely redesigned the arena.
Battle
Players now move in from the left/right when a battle starts, instead of just spawning in place.
Shop
Fixed issue where copper shop refresh cost was incorrectly calculated at full price. It now costs 50% of the displayed item cost in copper.
Fixed bug with the 5% cheaper shop refresh achievement not applying correctly.
Added a tooltip explaining the shop countdown timer.
Fixed tooltip issues when donating items, making it now easier to donate materials on mobile.
Adventure
Adventure battles will no longer show a loading screen mid-battle when characters are changed.
Reduced required screen size from 900x600 to 750x500.
Fixed issue where loot was not visible without reloading.
Adjusted the adventure end screen to include a button to return to the create screen. (Before it automatically moved you to that screen when the timer was over and therefore you couldn't see the loot sometimes)
Fully reworked all adventure backgrounds. Added 35 new, visually improved backgrounds.
Extension v 1.0.8 (2/2)
Dungeon
The menu between dungeon fights now displays 4 inventory slots instead of 6, aligning with the potion selection menu
Fixed an issue where players could navigate the settings menu, press the back button, and access another menu, causing an unintended exit from the dungeon during the potion selection screen. (Keys were not longer lost, as you were put back into the dungeon after a reload)
Crafting
Switching between jobs now resets the craft quantity.
Page navigation is improved: pressing left on page 1 takes you to the last page, and pressing right on the last page returns you to page 1. This streamlines navigation and resolves issues where pages like 3/4 were inaccessible.
Recipes are now sorted by experience points (XP) from lowest to highest.
Materials such as keys have been added to the glossary, with entries unlocked through crafting.
Crafting items or opening material chests immediately adds entries to the glossary, eliminating the need for a reload.
Other
Error modals should now always appear in front of any open menu for better visibility.
The expedition tutorial is now properly closeable in languages like German.
The expedition tutorial only reappears if you haven’t completed an expedition and reloaded the game, instead of showing every time you open expeditions.
Tooltips have been added when hovering over copper, silver, gold, or platinum, explaining the conversion rate (e.g., 100 copper = 1 silver) for new players.
Reworked the backgrounds of the start menu, character design menu, and expedition screens for a more polished look.
October 8, 2024
Adjusted the changes from yesterday. Now, when you cancel or end your expedition, the remaining 3 attacks will automatically replenish.
Generated opponents now have ability probabilities matching player values, rather than being random. For example, a rogue's abilities will no longer vary by ±10% compared to players.
Bounties now reset after 72 hours if you haven't started one, instead of the previous 24-hour reset period.
Adventure: Fixed an issue where coin stacks in a voting displayed confusing values during the outcome. Previously, if you lost 1 coin stack (to select an option) and then gained 2, it showed both actions separately. Now, it only shows the net gain, so in this example, it correctly displays a gain of 1 coin stack.
Generated opponents now have ability probabilities matching player values, rather than being random. For example, a rogue's abilities will no longer vary by ±10% compared to players.
Bounties now reset after 72 hours if you haven't started one, instead of the previous 24-hour reset period.
Adventure: Fixed an issue where coin stacks in a voting displayed confusing values during the outcome. Previously, if you lost 1 coin stack (to select an option) and then gained 2, it showed both actions separately. Now, it only shows the net gain, so in this example, it correctly displays a gain of 1 coin stack.
October 7, 2024
The random resources obtained during expeditions are no longer limited to common ones. However, only resources specific to the area can drop. For example, parsley may now appear during cooking expeditions in the Riverlands, Great Duskwood, or Ashen Lagoon.
The formula for crafting consumables has been adjusted to be fairer for lower levels. The higher your job level, the better the results. For instance, a level 1 cook’s salads won’t be as effective as those of a level 10 cook.
While on an expedition, the arena refreshes only 2 times per hour instead of the usual 5.
You can now attack in the arena while on an expedition. (Only live on the website, yet. We will post the full changelog as soon as Twitch approves our newest update)
The formula for crafting consumables has been adjusted to be fairer for lower levels. The higher your job level, the better the results. For instance, a level 1 cook’s salads won’t be as effective as those of a level 10 cook.
While on an expedition, the arena refreshes only 2 times per hour instead of the usual 5.
You can now attack in the arena while on an expedition. (Only live on the website, yet. We will post the full changelog as soon as Twitch approves our newest update)
October 5, 2024
If a streamer is inactive for more than 15 minutes in an adventure:
The !evleave command will be enabled. Players who leave will receive the "banished" effect and will not earn any loot.
The live adventure role will be hidden for the duration of that specific adventure.
If a streamer is inactive for more than 60 minutes:
The adventure will timeout.
This system ensures that:
Players can't troll streamers by joining and leaving, as leaving is only allowed after inactivity by the streamer.
Streamers can run adventures at their own pace without feeling rushed.
The !evleave command will be enabled. Players who leave will receive the "banished" effect and will not earn any loot.
The live adventure role will be hidden for the duration of that specific adventure.
If a streamer is inactive for more than 60 minutes:
The adventure will timeout.
This system ensures that:
Players can't troll streamers by joining and leaving, as leaving is only allowed after inactivity by the streamer.
Streamers can run adventures at their own pace without feeling rushed.
October 4, 2024
The Adventure Timeout has been reduced from 30 minutes to 15 minutes. (An update has been deployed to trigger the warning now, with the actual timeout reduction taking effect later today to avoid interrupting ongoing adventures.)
October 3, 2024
Removed copper rewards from evdaily
October 3, 2024
You can now use !evleave to exit an adventure. This is only possible in the menu where !evjoin is displayed. Once an adventure has started, leaving is no longer possible.
If you join an adventure that hasn’t started yet and then join another, you will automatically be removed from the first one to ensure you are only participating in one adventure at a time.
If you join an adventure that hasn’t started yet and then join another, you will automatically be removed from the first one to ensure you are only participating in one adventure at a time.
October 2, 2024
When donating consumables they now add the same amount of reputation points as all crafting materials used for it combined
October 2, 2024
Added a dozen new possible weekly mission
Crafting menu
You can now hover (or click) over the ingredients to see their name, lvl in the crafting menu
Each ingredients now displays over its icon the base amount you need to craft
Crafting menu
You can now hover (or click) over the ingredients to see their name, lvl in the crafting menu
Each ingredients now displays over its icon the base amount you need to craft
October 2, 2024
Expeditions now deplete with a rate of 5% per hour in addition to the depletion caused by players. So even if nobody wants a specific node it now despawns after 20 hours.
October 1, 2024
The automatic shop reroll within the extension is fully disabled. Right now you need to use your free daily reroll on the website till the extension update gets approved to avoid version conflicts
October 1, 2024
Fixed missing effect in Consumed Hero Event
October 1, 2024
Expeditions now have 5 instead of 3 active nodes.
October 1, 2024
This update is now live on Twitch too! 📈
Other Months
Contact
E-Mail: [email protected]



